Institute History
Description
This one-on-one VR immersive theatre piece converges gaming, thermal haptic, dance, and painting and invites you to enter a surreal, Sisyphean world—where you must figure out how to save the scarecrow from an eternal spell of hundreds of attacking firebirds. How can you find a way to bring about a meaningful moment of tenderness to its life? What will it take to release the scarecrow from seemingly endless danger and into eternal freedom?
Screens at New Frontier Central
— S.F.
Screening Details
Credits
As you use our Online Archives, please understand that the information presented from Festivals, Labs, and other activities is taken directly from official publications from each year. While this information is limited and doesn't necessarily represent the full list of participants (e.g. actors and crew), it is the list given to us by the main film/play/project contact at the time, based on the space restrictions of our publications. Each entry in the Online Archives is meant as a historical record of a particular film, play, or project at the time of its involvement with Sundance Institute. For this reason, we can only amend an entry if a name is misspelled, or if the entry does not correctly reflect the original publication.
If you have questions or comments, please email [email protected]