Adapting Genres to Virtual Reality

New Frontier Gateway
136 Heber Ave.
Friday, January 29, noon–1:30 p.m.

Close-ups, fast cuts, and pacing were all initially accidents that became staples in conveying mood, tone, and story in film. In virtual reality, much of those tools are gone, and with that, our tools to shape genres are also changing. What have we learned so far in approaching story in virtual reality? Join us in an open discussion with virtual reality pioneers Saschka Unseld (creative director, Oculus Story Studio), Jessica Brillhart (principal filmmaker, VR at Google), Eric Darnell (CCO, Baobab; director, Madagascar), and Emilie Joly (CEO, Apelab). Moderated by Yelena Rachitsky (creative producer and head of education, Oculus Story Studio).

Jessica Brillhart (principal filmmaker, Google Jump)
Eric Darnell (CCO, Baobab; director, Madagascar)
Emilie Joly (CEO, Apelab)
Saschka Unseld (creative director, Oculus Story Studio)

Moderated by Yelena Rachitsky (creative producer and head of education, Oculus Story Studio)


Yelena Rachitsky
Jessica Brillhart
Eric Darnell
Emilie Joly
Saschka Unseld
As you use our Online Archives, please understand that the information presented from Festivals, Labs, and other activities is taken directly from official publications from each year. While this information is limited and doesn't necessarily represent the full list of participants (e.g. actors and crew), it is the list given to us by the main film/play/project contact at the time, based on the space restrictions of our publications. Each entry in the Online Archives is meant as a historical record of a particular film, play, or project at the time of its involvement with Sundance Institute. For this reason, we can only amend an entry if a name is misspelled, or if the entry does not correctly reflect the original publication. If you have questions or comments, please email [email protected]